My Progression With Learning Godot

3-1-24

  • Improved overall movements by readjusting code that applies velocity to player.
  • Fixed collisions with “Step” prop by making FPS controller’s collision cylinder more wider (x,z axis).
  • Overhauled file structure of test program I was making by separating scenes and scripts.
  • Added dynamic loading of scenes (maps, player controller, and UI in our case). This allowed me to test how dynamic loading works which will play a VITAL part in our future ServerDot tool!